Room Breaker: Weekly Update (11/24)

So, as I do, I am making plans for something rather than doing it, and once again I hope it sticks. . .BUT . . . I am now going to do a weekly update for Room Breaker.

Every week I am going to try and keep working on this project doing tiny bit by tiny bit. At the end of each week (sunday) I will make a blog post talking about the things I did and the current state of the project.

This week I finished a really basic refactor (to about 30 min over a week) of splitting apart the position code from the player. I decided that the code organization for this game will follow the component entity system design like unity does. Each of my game objects will have their own scripts that keep track of their own tasks. This way everything is broken apart and decoupled. This will also allow for plug and play for reusable scripts! yay 

Also I downloaded Unity 4.3. I am excited for this update because it brings in the 2D tools native now in Unity. But, I am going to stick with Othello for this project. I am familiar with it and would prefer to move on with this library rather than take the time to learn the unity tools inside and out. 

I think it would be a cool, once room breaker is done, to refactor the whole thing to use the native unity tools. That is my current plan anyways.

Until next week . . .