Loot raiders - Team Chaos [ios & android]
Loot Raiders is about conquering distant lands, hoarding the most epic loot ever seen, and building a formidable force of fighters to do your every bidding.
This was my first professional game that I saw from pitch to release.
- Initial R&D on game features and assets
- UI and Game System programming, most notably
- Skills System
- In-game inbox System
Screen Breaker is augmented version of the classic snake game. The basic idea is you play snake and get a gun that break the wall so you can go the bigger room surrounding the one you are in.
My motivation for this project is to find a workflow for making games that I like, since most other projects end in unfinished project or are cancelled.
Orchid (Ludum Dare 28)
My game entry for Ludum Dare 28. With the theme "You only get one . . ." this game hopes to bring deep, deep feels.
Production location . . . Darwin's Bedroom
From the ashes of 'Orchid' comes . . . [project ORCHID]! And they weren't really ashes, but it wouldn't have sounded as cool.
Made with two other people during the RTX 2013 Game Jam. The basic idea is controlling a root system of a tree to collect resources and grow a tree. This is a "growing" concept that is evolves during the weekend.
Fibonacci's Quest -
This is an ambitious game that makes its entry in the Fantasy Adventure category. The team is made up of a large team of Artists (try 15-20 . . . I know right?) and just 2 programmers, including myself. It's a huge learning experience with plenty of things to learn.
This game has been cancelled due to lack of people, resources, and poor organization.