Professional Projects

Loot raiders - Team Chaos [ios & android]

lootraiders

Loot Raiders is about conquering distant lands, hoarding the most epic loot ever seen, and building a formidable force of fighters to do your every bidding.

This was my first professional game that I saw from pitch to release.

  • Initial R&D on game features and assets
  • UI and Game System programming, most notably 
    • Skills System
    • In-game inbox System

 


Personal Projects

Room Breaker (code name) -

Screen Breaker is augmented version of the classic snake game. The basic idea is you play snake and get a gun that break the wall so you can go the bigger room surrounding the one you are in.

My motivation for this project is to find a workflow for making games that I like, since most other projects end in unfinished project or are cancelled. 

In Development

 

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Orchid (Ludum Dare 28)

My game entry for Ludum Dare 28. With the theme "You only get one . . ." this game hopes to bring deep, deep feels.

Production location . . . Darwin's Bedroom

Finished!

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[project ORCHID]

From the ashes of 'Orchid' comes . . . [project ORCHID]! And they weren't really ashes, but it wouldn't have sounded as cool.

 

Stopped Development

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 Arboretum -

Made with two other people during the RTX 2013 Game Jam. The basic idea is controlling a root system of a tree to collect resources and grow a tree. This is a "growing" concept that is evolves during the weekend.

 

Stopped Development

Fibonacci's Quest -

This is an ambitious game that makes its entry in the Fantasy Adventure category.  The team is made up of a large team of Artists (try 15-20 . . . I know right?) and just 2 programmers, including myself. It's a huge learning experience with plenty of things to learn. 

This game has been cancelled due to lack of people, resources, and poor organization. 

Development Cancelled

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