Status - In Development
- Wall Component Created (12/2)
- Head of snake moving around the screen. (11/20)
- Created a public Git Hub repository. (11/6)
- Initial project started. Basic controls added. (10/20)
- A design doc is being made, and goals are being set. (10/15)
About
An augmented version of the classic, snake, Room Breaker is a game where you get the chance to break down the walls that previously kept you boxed in.
This game is a spawn from a motivation to figure out a development workflow that works for me. All other attempts to make games before this have not gone been finished successfully .
Git Repository
If you would like to keep track of my progress here is the Git Hub link for my project!
github.com/drummerBRIT/room-breaker
Have fun!
Design
Controls
Movement
- Up, Down, Left, Right
Shooting
- Shooting
Game play
General
Move around eating as many food items as possible
Initial Level
- Start in small box. 20 blocks tall by 30 blocks wide
- Grow body to a length of 10
- Once size 10, a gun will pop up to be collected
- Shoot wall block to remove block
- Pass through to enter Secondary Level
Secondary Level
- Food will now pop through in both levels (initial and secondary)
- Once length gets to size 20 random wall blocks will pop in both levels
- Gun can still remove these blocks
Winning Condition
- No winning condition
- Try to get highest score possible
Losing Conditions
- Collide with body
- Collide with wall or block
- Shoot body